Hi, Its Andrey,
artist and engineer.
Technical Artist with 6+ years of experience building and maintaining art pipelines for game production. Strong Tool Development background across Blender, 3ds Max, and Maya, with hands-on experience automating asset conversion/validation, integrating content into custom and proprietary game engines, and mentoring junior artists. Comfortable working without off-the-shelf DCC-to-engine plugins, building tools from scratch.
DCC Tools & Scripting: Python, MaxScript (pymxs), Blender (bpy), PySide2, 3ds Max, Maya
Pipeline & Engine Integration: Custom/proprietary engine asset integration, batch conversion & validation, import/export tooling, plugins
Art Production: Modeling, texturing, UVs, rigging, animation, shaders (HLSL, URP, GLSL)
Web/Tooling Support: Three.js, WebGL, GLSL, Svelte, TypeScript
Other: Documentation, cross-team collaboration (artists/designers/engineers), mentoring, hiring & reviews, R&D
Fonts and spaces