Summary
Technical Artist with 6+ years of experience building and maintaining art pipelines for game production. Strong Tool Development background across Blender, 3ds Max, and Maya, with hands-on experience automating asset conversion/validation, integrating content into custom and proprietary game engines, and mentoring junior artists. Comfortable working without off-the-shelf DCC-to-engine plugins, building tools from scratch.
Skills
DCC Tools & Scripting: Python, MaxScript (pymxs), Blender (bpy), PySide2, 3ds Max, Maya
Pipeline & Engine Integration: Custom/proprietary engine asset integration, batch conversion & validation, import/export tooling, plugins
Art Production: Modeling, texturing, UVs, rigging, animation, shaders (HLSL, URP, GLSL)
Web/Tooling Support: Three.js, WebGL, GLSL, Svelte, TypeScript
Other: Documentation, cross-team collaboration (artists/designers/engineers), mentoring, hiring & reviews, R&D
Experience
AvaCapo β Software Engineer
February 2026 β Present | Belgrade, Serbia
- Developing Various DCC addons for ai tool
- Designing Tool Ux for industry-ready usage
- Reactive, Asyncronous Fetches from Datacenter to User addon
October 2025 β January 2026 | St. Petersburg, Russia
- Built tools and add-ons for Blender and 3ds Max pipelines using Python, bpy, PySide2, and pymxs
- Designed a custom plugin manager and API for 3ds Max Python plugins with hot-reload support
LikeXR β Frontend Web Developer
May 2025 β October 2025 | Belgrade, Serbia
- Contributed to mobile web app development (TypeScript, Alpine.js, HTML)
- Wrote a custom resource loader
ChillBase β Technical Artist
June 2025 β September 2025 | Belgrade, Serbia
- Supported mobile game production, validating incoming art assets before engine integration
- Integrated 3D content into the game engine, handling asset setup, material assignment, and troubleshooting import issues
- Helped maintain consistent file structure and naming conventions across the art pipeline
Wargaming β Technical Artist
September 2023 β February 2025 | Belgrade, Serbia
- Supported the ship art pipeline: validated incoming assets, troubleshot integration issues, and kept content production stable across the team
- Automated batch conversion and validation of game assets, reducing manual workload and cutting error rates in the pipeline
- Built custom Python tools for scene setup, export, and delivery
- Identified pipeline bottlenecks and rolled out practical fixes, modernizing team workflows and migrating them to more current tools and approaches
- Scaled and refactored legacy tooling code for improved performance and a smoother, more reactive artist workflow
- Mentored junior technical artists and provided technical guidance on naming conventions, file structure, and export rules
- Worked directly with artists, programmers, and producers to resolve production blockers
Freelance β Frontend Web Developer
September 2022 β September 2023 | St. Petersburg, Russia
- Built Three.js/WebGL with custom GLSL shaders
- Worked with Svelte for front-end development
- Handled basic deployment (Linux servers, GitHub Actions)
Immerse Lab β Technical Artist
June 2021 β September 2022 | Moscow, Russia
- Resolved import/export issues; managed prefabs and asset bundles
- Optimized models and profiled/measured performance
- Handled rigging and animation setup
- Built and maintained shaders (HLSL, URP)
- Wrote pipeline documentation and conducted R&D
- Converted storyboards into actionable tasks for 3D artists; set up production pipelines end-to-end
- Collaborated across the full team; participated in hiring and performance reviews
Kerka Gallery β Co-Founder
November 2020 β March 2022 | St. Petersburg, Russia
- Co-founded a contemporary art gallery; organized 15 exhibitions featuring 150+ artists from Russia and abroad
Project closed following the outbreak of war
Playkot β 3D Artist
July 2016 β November 2016 | St. Petersburg, Russia
- Created custom automation setup for speeding up render
- Helped programmers to identify and resolve bug in upcoming game feature
- Rendered a lot of houses
Education
ITMO University β Bachelorβs Degree, Computer Graphics (2013 β 2016)
Rodchenko Art School β Bachelor of Arts, Art/Art Studies (2018 β 2022)