Andrey Golovin

Technical Artist β€” Tools & Pipeline

Belgrade, Serbia


ag-3d@ya.ru | linkedin.com/in/agamura | agamurian.com | @agamurian


Summary

Technical Artist with 6+ years of experience building and maintaining art pipelines for game production. Strong Tool Development background across Blender, 3ds Max, and Maya, with hands-on experience automating asset conversion/validation, integrating content into custom and proprietary game engines, and mentoring junior artists. Comfortable working without off-the-shelf DCC-to-engine plugins, building tools from scratch.

Skills

DCC Tools & Scripting: Python, MaxScript (pymxs), Blender (bpy), PySide2, 3ds Max, Maya

Pipeline & Engine Integration: Custom/proprietary engine asset integration, batch conversion & validation, import/export tooling, plugins

Art Production: Modeling, texturing, UVs, rigging, animation, shaders (HLSL, URP, GLSL)

Web/Tooling Support: Three.js, WebGL, GLSL, Svelte, TypeScript

Other: Documentation, cross-team collaboration (artists/designers/engineers), mentoring, hiring & reviews, R&D


Experience

AvaCapo β€” Software Engineer

February 2026 – Present | Belgrade, Serbia

  • Developing Various DCC addons for ai tool
  • Designing Tool Ux for industry-ready usage
  • Reactive, Asyncronous Fetches from Datacenter to User addon

BLACKHUB GAMES β€” Python Tool Developer

October 2025 – January 2026 | St. Petersburg, Russia

  • Built tools and add-ons for Blender and 3ds Max pipelines using Python, bpy, PySide2, and pymxs
  • Designed a custom plugin manager and API for 3ds Max Python plugins with hot-reload support

LikeXR β€” Frontend Web Developer

May 2025 – October 2025 | Belgrade, Serbia

  • Contributed to mobile web app development (TypeScript, Alpine.js, HTML)
  • Wrote a custom resource loader

ChillBase β€” Technical Artist

June 2025 – September 2025 | Belgrade, Serbia

  • Supported mobile game production, validating incoming art assets before engine integration
  • Integrated 3D content into the game engine, handling asset setup, material assignment, and troubleshooting import issues
  • Helped maintain consistent file structure and naming conventions across the art pipeline

Wargaming β€” Technical Artist

September 2023 – February 2025 | Belgrade, Serbia

  • Supported the ship art pipeline: validated incoming assets, troubleshot integration issues, and kept content production stable across the team
  • Automated batch conversion and validation of game assets, reducing manual workload and cutting error rates in the pipeline
  • Built custom Python tools for scene setup, export, and delivery
  • Identified pipeline bottlenecks and rolled out practical fixes, modernizing team workflows and migrating them to more current tools and approaches
  • Scaled and refactored legacy tooling code for improved performance and a smoother, more reactive artist workflow
  • Mentored junior technical artists and provided technical guidance on naming conventions, file structure, and export rules
  • Worked directly with artists, programmers, and producers to resolve production blockers

Freelance β€” Frontend Web Developer

September 2022 – September 2023 | St. Petersburg, Russia

  • Built Three.js/WebGL with custom GLSL shaders
  • Worked with Svelte for front-end development
  • Handled basic deployment (Linux servers, GitHub Actions)

Immerse Lab β€” Technical Artist

June 2021 – September 2022 | Moscow, Russia

  • Resolved import/export issues; managed prefabs and asset bundles
  • Optimized models and profiled/measured performance
  • Handled rigging and animation setup
  • Built and maintained shaders (HLSL, URP)
  • Wrote pipeline documentation and conducted R&D
  • Converted storyboards into actionable tasks for 3D artists; set up production pipelines end-to-end
  • Collaborated across the full team; participated in hiring and performance reviews

November 2020 – March 2022 | St. Petersburg, Russia

  • Co-founded a contemporary art gallery; organized 15 exhibitions featuring 150+ artists from Russia and abroad

Project closed following the outbreak of war

Playkot β€” 3D Artist

July 2016 – November 2016 | St. Petersburg, Russia

  • Created custom automation setup for speeding up render
  • Helped programmers to identify and resolve bug in upcoming game feature
  • Rendered a lot of houses

Education

ITMO University β€” Bachelor’s Degree, Computer Graphics (2013 – 2016)

Rodchenko Art School β€” Bachelor of Arts, Art/Art Studies (2018 – 2022)